![]() So in a sense, Torment is a very easy game to complete. If you spend too much time thinking and not enough trying to do something, you'll go kersplat on the ground, and that's that. Or you can try to remember what happened, who you are, what's going on. You can try to slow yourself down, or aim for a softer landing. You start falling from a very great height, and can have a number of internal responses to this. ![]() My favourite part of Torment is the start, which sounds like damning with faint praise, but it encapsulates how the game works. You form a ragtag group of adventurers, you get into high-concept-jinks. Like if the moulted skin of a tarantula got up and started running around under the belief it was a separate spider with amnesia. They are also good in strategy games like Civilization where human opponents can offer more of a challenge than the AI can. Especially since the majority of them have poor writing so replaying the campaign has no real value. Every time they shuck off their previous body and slide into a new one, they leave the first just. Multiplayer is great for shooters where all you do is run around killing each other. You play the most recent incarnation of a god. Torment: Tides of Numenera is described as 'is the thematic successor to the highly acclaimed Planescape: Torment.The game offers an immersive, RPG experience driven by a deep and compelling story and using an isometric perspective with gorgeous psuedo-3D visuals' and is a role-playing game in the games category. Translated into jargon talk, this is a single-player RPG with an isometric perspective, set in a part-fantasy part-steampunk universe, and it's so story driven that it's basically like reading a book. Torment: Tides Of Numenera is apparently a 'thematic successor' to Planescape: Torment, which, as descriptors go, is even more woolly than 'spiritual successor'. One a day, every day, perhaps for all time. Have You Played? is an endless stream of game retrospectives.
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